// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MF_U_PIRATE_BARREL_ANIM_H__
#define MF_U_PIRATE_BARREL_ANIM_H__

namespace mf_u_pirate_barrel_Anim
{
    enum
    {
        MF_U_PIRATE_BARREL_FAIL = 6,
        MF_U_PIRATE_BARREL_FIDGET_1 = 3,
        MF_U_PIRATE_BARREL_FIDGET_2 = 4,
        MF_U_PIRATE_BARREL_FIDGET_3 = 5,
        MF_U_PIRATE_BARREL_IDLE = 0,
        MF_U_PIRATE_BARREL_SUCCEED = 2,
        MF_U_PIRATE_BARREL_TALK = 1
    };
}

#endif  // #ifndef MF_U_PIRATE_BARREL_ANIM_H__
