// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef BUILD_BORDER_ANIM_H__
#define BUILD_BORDER_ANIM_H__

namespace Build_Border_Anim
{
    enum
    {
        DIM_DOWN                = 1,
        DIM_LOOP                = 3,
        LIGHT_UP                = 0,
        LIT_UP_LOOP             = 2
    };
}

#endif  // #ifndef BUILD_BORDER_ANIM_H__
