// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef BRICK_A_MOLE_ANIM_H__
#define BRICK_A_MOLE_ANIM_H__

namespace brick_a_mole_Anim
{
    enum
    {
        BRICK_DESPAWN           = 2,
        BRICK_IDLE              = 1,
        BRICK_SPAWN             = 0
    };
}

#endif  // #ifndef BRICK_A_MOLE_ANIM_H__
