// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef FX_AM_SKULLKEN_TNT_CRATE_ANIM_H__
#define FX_AM_SKULLKEN_TNT_CRATE_ANIM_H__

namespace fx_am_skullken_tnt_crate_Anim
{
    enum
    {
        TNT_IDLE                = 1,
        TNT_PLAY                = 0
    };
}

#endif  // #ifndef FX_AM_SKULLKEN_TNT_CRATE_ANIM_H__
