// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef METEOR_SCENE_ANIM_H__
#define METEOR_SCENE_ANIM_H__

namespace meteor_scene_Anim
{
    enum
    {
        METEOR_IDLE             = 0,
        METEOR_SCENE            = 1,
        METEOR_TEMP             = 2
    };
}

#endif  // #ifndef METEOR_SCENE_ANIM_H__
