// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MODPLAT_CHAIN_ANIM_H__
#define MODPLAT_CHAIN_ANIM_H__

namespace modplat_chain_Anim
{
    enum
    {
        MODPLAT_CHAIN_HANGING   = 0,
        MODPLAT_CHAIN_IDLE      = 1,
        MODPLAT_CHAIN_SWING-L   = 2,
        MODPLAT_CHAIN_SWING-R   = 3
    };
}

#endif  // #ifndef MODPLAT_CHAIN_ANIM_H__
