// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_BANANAGUN_ANIM_H__
#define OBJ_BANANAGUN_ANIM_H__

namespace obj_bananaGun_Anim
{
    enum
    {
        OBJ_BANANAGUN_EQUIP-GUN = 1,
        OBJ_BANANAGUN_IDLE-BANANA = 0,
        OBJ_BANANAGUN_IDLE-GUN  = 2,
        OBJ_BANANAGUN_MISSION-COMPLETE = 3,
        OBJ_BANANAGUN_THROW-BANANA = 4
    };
}

#endif  // #ifndef OBJ_BANANAGUN_ANIM_H__
