// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_DARKLING-GENERATOR_ANIM_H__
#define OBJ_DARKLING-GENERATOR_ANIM_H__

namespace obj_darkling-generator_Anim
{
    enum
    {
        OBJ_DARKLING-GENERATOR_H_DEATH = 1,
        OBJ_DARKLING-GENERATOR_H_ONHIT = 2,
        OBJ_DARKLING-GENERATOR_M_IDLE = 3,
        OBJ_DARKLING-GENERATOR_U_CREATE = 4,
        OBJ_DARKLING-GENERATOR_U_SPAWN = 0
    };
}

#endif  // #ifndef OBJ_DARKLING-GENERATOR_ANIM_H__
