// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_DICE_ANIM_H__
#define OBJ_DICE_ANIM_H__

namespace obj_dice_Anim
{
    enum
    {
        OBJ_DICE_IDLE           = 6,
        OBJ_DICE_ROLL-1         = 0,
        OBJ_DICE_ROLL-2         = 1,
        OBJ_DICE_ROLL-3         = 2,
        OBJ_DICE_ROLL-4         = 3,
        OBJ_DICE_ROLL-5         = 4,
        OBJ_DICE_ROLL-6         = 5
    };
}

#endif  // #ifndef OBJ_DICE_ANIM_H__
