// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef OBJ_STREETLIGHT_ANIM_H__
#define OBJ_STREETLIGHT_ANIM_H__

namespace obj_streetlight_Anim
{
    enum
    {
        OBJ_STREETLIGHT_ALARM-TO-LIGHT = 3,
        OBJ_STREETLIGHT_IDLE_ALARM = 2,
        OBJ_STREETLIGHT_IDLE-LIGHT = 0,
        OBJ_STREETLIGHT_LIGHT-TO-ALARM = 1
    };
}

#endif  // #ifndef OBJ_STREETLIGHT_ANIM_H__
