// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef WHIRLWIND_ANIM_H__
#define WHIRLWIND_ANIM_H__

namespace whirlwind_Anim
{
    enum
    {
        END                     = 2,
        LOOP                    = 1,
        START                   = 0
    };
}

#endif  // #ifndef WHIRLWIND_ANIM_H__
