// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef TEST_BADDYBASE_ANIM_H__
#define TEST_BADDYBASE_ANIM_H__

namespace test_baddybase_Anim
{
    enum
    {
        TEST_BADDYBASE_ATTACK   = 0,
        TEST_BADDYBASE_HIT      = 1,
        TEST_BADDYBASE_IDLE     = 2,
        TEST_BADDYBASE_RUN      = 3,
        TEST_BADDYBASE_WALK     = 4
    };
}

#endif  // #ifndef TEST_BADDYBASE_ANIM_H__
