// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef ALL_BLACK_KEY_ANIM_H__
#define ALL_BLACK_KEY_ANIM_H__

namespace all_black_key_Anim
{
    enum
    {
        KEY_DOWN                = 1,
        KEY_IDLE                = 0
    };
}

#endif  // #ifndef ALL_BLACK_KEY_ANIM_H__
