// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef BATTLEWALKER_01_ANIM_H__
#define BATTLEWALKER_01_ANIM_H__

namespace battlewalker_01_Anim
{
    enum
    {
        BM_M_BACKJUMPFLIP       = 8,
        BM_M_BACKWALK           = 3,
        BM_M_IDLE               = 0,
        BM_M_JUMP               = 6,
        BM_M_JUMPFLIP           = 7,
        BM_M_RUN                = 1,
        BM_M_STRAFE-LEFT        = 4,
        BM_M_STRAFE-RIGHT       = 5,
        BM_M_TURN-LEFT          = 9,
        BM_M_TURN-RIGHT         = 10,
        BM_M_WALK               = 2,
        BM_U_DISMOUNT           = 12,
        BM_U_MOUNT              = 11
    };
}

#endif  // #ifndef BATTLEWALKER_01_ANIM_H__
