// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef CATAPULT_01_ANIM_H__
#define CATAPULT_01_ANIM_H__

namespace catapult_01_Anim
{
    enum
    {
        CATAPULT_DESPAWN        = 4,
        CATAPULT_FIRE           = 2,
        CATAPULT_IDLE           = 1,
        CATAPULT_SPAWN          = 3,
        CATAPULT_WAVE1          = 0
    };
}

#endif  // #ifndef CATAPULT_01_ANIM_H__
