// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef FX_SNOW_CAR_ANIM_H__
#define FX_SNOW_CAR_ANIM_H__

namespace fx_snow_car_Anim
{
    enum
    {
        CAR_SNOW_PLAY           = 0
    };
}

#endif  // #ifndef FX_SNOW_CAR_ANIM_H__
