// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef SKATEBOARD_MOUNT_ANIM_H__
#define SKATEBOARD_MOUNT_ANIM_H__

namespace skateboard_mount_Anim
{
    enum
    {
        SKATE_BACKFLIP          = 8,
        SKATE_FALL              = 13,
        SKATE_IDLE              = 7,
        SKATE_JUMP              = 4,
        SKATE_JUMPFLIP1         = 3,
        SKATE_JUMPFLIP2         = 2,
        SKATE_RUN1              = 0,
        SKATE_RUN2              = 1,
        SKATE_STRAFE-LT         = 9,
        SKATE_STRAFE-RT         = 10,
        SKATE_TURN-LT           = 11,
        SKATE_TURN-RT           = 12,
        SKATE_WALK              = 6,
        SKATE_WALK-BACK         = 5
    };
}

#endif  // #ifndef SKATEBOARD_MOUNT_ANIM_H__
