// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef 10BONE_THOUSAND_ANIM_H__
#define 10BONE_THOUSAND_ANIM_H__

namespace 10bone_thousand_Anim
{
    enum
    {
        TEST-OBJ_IDLE           = 0
    };
}

#endif  // #ifndef 10BONE_THOUSAND_ANIM_H__
