-------------------------------------------------------------- -- Server script for on Epsolion in the venture explorer battle instance -- created by brandi.. 11/10/10 -- updated brandi.. 11/12/10 - to acount for all the different missions -------------------------------------------------------------- ------------------------------------------- -- see if the player has used the console before ------------------------------------------- function onCheckUseRequirements(self, msg) local player = msg.objIDUser if not player:Exists() then return end -- get the number of the console that is set in happy flower local number = self:GetVar("num") -- use the number to create the flag number local flag = tonumber("101"..number) --check to make sure the player hasn't used the console yet if player:GetFlag{iFlagID = flag}.bFlag then -- set the console to unuseable msg.bCanUse = false return msg end local repeatmissionState = player:GetMissionState{missionID = 1225}.missionState if repeatmissionState ~= 10 and repeatmissionState ~= 2 and player:GetMissionState{missionID = 1220}.missionState ~= 2 then -- set the console to unuseable msg.bCanUse = false return msg end end ---------------------------------------------- -- sent when the object checks it's pick type ---------------------------------------------- function onGetPriorityPickListType(self, msg) local myPriority = 0.8 if ( myPriority > msg.fCurrentPickTypePriority ) then msg.fCurrentPickTypePriority = myPriority local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) -- get the number of the console that is set in happy flower local number = self:GetVar("num") -- use the number to create the flag number local flag = tonumber("101"..number) if player:GetFlag{iFlagID = flag}.bFlag then msg.ePickType = -1 return msg end local repeatmissionState = player:GetMissionState{missionID = 1225}.missionState if repeatmissionState ~= 10 and repeatmissionState ~= 2 and player:GetMissionState{missionID = 1220}.missionState ~= 2 then msg.ePickType = -1 return msg end msg.ePickType = 14 -- Interactive pick type return msg end end ---------------------------------------------- -- when someone notifies the client update the picktype ---------------------------------------------- function onNotifyClientObject(self, msg) self:RequestPickTypeUpdate{} end