function onRenderComponentReady(self,msg) self:PlayFXEffect{ name = "jetOn" , effectType = "jetOn" } end function onScriptNetworkVarUpdate(self,msg) -- parse through the table of network vars that were updated for k,v in pairs(msg.tableOfVars) do -- not not active, set notactive to false (its active) if k == "FlameOn" and not v then self:StopFXEffect{name = "jetOn"} elseif k == "FlameOn" and v then self:PlayFXEffect{ name = "jetOn" , effectType = "jetOn" } end end end