-------------------------------------------------------------- -- Includes -------------------------------------------------------------- require('o_mis') function onStartup(self) GAMEOBJ:GetTimer():AddTimerWithCancel( 5 , "startup", self ) self:SetNetworkVar("broken", true ) self:SetFaction{faction = 101} --self:Die{ killerID = self } end function onRebuildComplete(self, msg) self:SetNetworkVar("broken", false ) end onTimerDone = function (self, msg) if msg.name == "startup" then self:RebuildReset{ bFail = false } self:SetNetworkVar("broken", true ) end end function RebuildComplete(self, msg) print("test") msg = temp end function onHit(self,msg) if msg then end end