-------------------------------------------------------------- --pillar 1 script for gauntlet level -------------------------------------------------------------- function onStartup(self) --self:AddObjectToGroup{name = "pillar"} --print("pillar 1 starting up!") end function onDie(self, msg) --print("pillar 1 destroyed!") local friends = self:GetObjectsInGroup{group = "pillar", ignoreSpawners = true}.objects[1] if friends then friends:NotifyObject{name = "P_1_Destroyed", ObjIDSender = self} end end