-- Saved Vars function GetMissionVars(self) self:SetVar("ConductCoolDown", false) self:SetVar("ConductTimer_Started",false) self:SetVar("Emote_onExitBuyActive",false) Emote = {emote = emote} end function IsLocalCharacter(target) return GAMEOBJ:GetLocalCharID() == target:GetID() end function CreateMissionStates(self) if self:GetVar('Miss.OverRideConduct') then self:SetProximityRadius { radius = self:GetVar("Miss.conductRadius") , name = "conductRadius" } end self:UseStateMachine{} -- Idle State MissionIdle = State.create() MissionIdle.onEnter = function(self) end MissionIdle.onArrived = function(self) end -- Emote State MissionEmote = State.create() MissionEmote.onEnter = function(self) -- self:FaceTarget{ target = myTarget, degreesOff = 5, keepFacingTarget = true } emote(self, getMyMissionTarget(self), self:GetVar("EmoteType") ) -- print(debug.traceback()) end MissionEmote.onArrived = function(self) end addState(MissionIdle, "MissionIdle", "MissionIdle", self) addState(MissionEmote, "MissionEmote", "MissionEmote", self) beginStateMachine("MissionIdle", self) MissionIdle.onEnter(self) end function onProximityUpdate(self, msg) self:SetVar("skybox","mesh/env/challenge_sky_light_2awesome.nif") self:SetVar("skylayer","(invalid)") self:SetVar("ringlayer0","(invalid)") self:SetVar("ringlayer1","(invalid)") self:SetVar("ringlayer2","(invalid)") self:SetVar("ringlayer3","(invalid)") if msg.objType == "Enemies" or msg.objType == "NPC" then if msg.name == "conductRadius" and msg.status == "ENTER" and IsLocalCharacter(msg.objId) and msg.objId:GetFaction().faction == 1 then end end end function storeMissionTarget(self, target) idString = target:GetID() finalID = "|" .. idString self:SetVar("myMissionTarget", finalID) end function getMyMissionTarget(self) targetID = self:GetVar("myMissionTarget") return GAMEOBJ:GetObjectByID(targetID) end function emote(self,target, skillType) self:SetVar("EmbeddedTime", self:GetAnimationTime{ animationID = "interact" }.time) self:PlayFXEffect {priority = 1.2, effectType = skillType} end onNotifyMission = function(self,msg) msg = msg end onTerminateInteraction = function(self, msg) if foo == nil then print("Closed the windows") end end