----------------------------------------------------------- -- Checks Mission Status to start Air Strike -- Updated 3/22 Darren McKinsey ----------------------------------------------------------- -- function onStartup(self) -- math.randomseed( os.time() ) -- end function onMissionDialogueOK(self,msg) print("called mission giver") if (msg.bIsComplete == true) then print('Bomb Now') end end -- function onUse(self, msg) -- if self:GetLOT().objtemplate == 6859 and not self:GetVar('isInUse') then --print('pass sever') -- local obj = self:GetObjectsInGroup{ group = "Jet_FX", ignoreSpawners = true }.objects[1] -- self:NotifyClientObject{name = 'toggleInUse', param1 = 1} -- self:SetVar('isInUse', true) -- obj:PlayAnimation{ animationID = "jetFX" } -- self:PlayFXEffect{name = "radarDish", effectType = "create", effectID = 641} -- GAMEOBJ:GetTimer():AddTimerWithCancel( 2, "radarDish", self ) -- GAMEOBJ:GetTimer():AddTimerWithCancel( 2.5, "PlayEffect", self ) -- GAMEOBJ:GetTimer():AddTimerWithCancel( LEVEL:GetCinematicInfo( "Jet_Cam_01" )+5, "CineDone", self ) -- end -- end -- function onRebuildComplete(self, msg) -- if self:GetLOT().objtemplate == 6209 then -- local obj = self:GetObjectsInGroup{ group = "Jet_FX", ignoreSpawners = true }.objects[1] -- obj:PlayAnimation{ animationID = "jetFX" } -- end -- end -- function onTimerDone (self,msg) -- if (msg.name == "radarDish") then -- self:StopFXEffect{name = msg.name} -- elseif (msg.name == "PlayEffect") then --group name = mortarMain -- local obj = self:GetObjectsInGroup{ group = "mortarMain", ignoreSpawners = true }.objects -- local test = math.random(1,#obj) --print(test) -- if test > 0 then -- obj[test]:CastSkill{ skillID = 318 } -- end -- elseif (msg.name == "CineDone") then -- self:NotifyClientObject{name = 'toggleInUse', param1 = -1} -- self:SetVar('isInUse', false) -- end -- end