------------------------------------------------- --script to roll the boulder down the hill and smash the spider ------------------------------------------------- function onStartup(self) self:AddObjectToGroup{group = "spiderBoulder"} --self:SetVar("shortPath", false) self:SetVar("longPath", false) print("starting up the boulder") end function onArrived(self, msg) if (msg.wayPoint == 2) then --self:StopPathing() --print("CRASH!") local friends = self:GetObjectsInGroup{group = "spiderBoulder", ignoreSpawners = true}.objects for i, spider in pairs(friends) do if spider:GetLOT().objtemplate == 6457 then spider:Die{killerID = self, killType = "VIOLENT"} end end self:Die() end end function onNotifyObject(self, msg) print("boulder got a message") if (msg.name == "rampDown") then self:SetVar("longPath", true) elseif (msg.name == "rampUp") then self:SetVar("longPath", false) end end function onRebuildNotifyState(self, msg) print("notifying rebuild state for the boulder") if (msg.iState == 2) and (self:GetVar("longPath") == true) then self:StartPathing() elseif (msg.iState == 2) then print("setting boulder to short path") self:Die() end end