--This script is 545 --SprayFleas (Mission 109) Pets have fleas. Player must spray 1 dog, 1 cat, 1 goat w/ spraygun. --DOG w/ fleas 3647 (terrier) (regular terrier 3264) --CAT w/ fleas 3648 (regular cat 3265) --GOAT w/ fleas 3649 (regular goat 3266) --FLEA EFFECT = BehaviorEffect ID 280 local ResetFleas_Time = 5.0 --WHEN STARTUP MESSAGE IS RECEIVED, CALL THE "SetFleas" FUNCTION, AND SET IT TO TRUE function onStartup(self) SetFleas(self, true) --Call the function that sets the state of the fleas, and set the function's boolean (bSetFleaBoolean) to true. end --A FUNCTION TO SET THE STATE OF FLEAS, TRUE OR FALSE. function SetFleas(self, bSetFleas) if (bSetFleas == true) then self:SetVar("HasFleas" , true) --Put the fleas back on the animal --self:AddSkill { skillID = 109 } --self:ToggleActiveSkill { iSkillID = 109, bOn = true } --BEHAVIOR_DESTINK else self:SetVar("HasFleas" , false) --self:RemoveSkill { skillID = 109 } --self:ToggleActiveSkill{ iSkillID = 32, bOn = true } --BEHAVIOR_DESTINK end end --When I'm squirted with the watergun function onSquirtWithWatergun( self, msg ) print ("Pet is wet.") --If I don't have fleas (skillBehavior 109 = Stink Skill) --if ( self:HasSkill { iSkillID = 109 }.bHas == false ) then if ( self:GetVar("HasFleas") == false) then print ("I don't have fleas.") return end --Otherwise, I must have fleas, and squirting feels good print ("Fleas are gone!") SetFleas(self, false) --Call the function that sets the state of the fleas, and set the function's boolean (bSetFleaBoolean) to false. local player = msg.shooterID --create a local variable called "player" and assign it to the shooterID from the onSquirtWithWatergun message player:UpdateMissionTask {target = self, value = 109, taskType = "complete"} -- update the mission task for mission 109 A value of 1 is sent to script owner, which increments the mission task by 1. --Start timer for fleas to return GAMEOBJ:GetTimer():AddTimerWithCancel( ResetFleas_Time , "Timer_ResetFleas", self ) -- Timer named Timer_ResetFleas is attached the script's "self" (the pet) end function onTimerDone (self , msg) if msg.name == "Timer_ResetFleas" then SetFleas(self, true) --Call the function that sets the state of the fleas, and set the function's boolean (bSetFleaBoolean) to true. end end