-------------------------------------------------------------- -- Script on the FV Pet Green Dragons -- sets the pets as untamable, and allows them to be tamed after spraying them with the watergun -- -- created by Michael Edwards -- updated Brandi... 2/4/10 -- Updated Medwards 3/3/10 -- Updated Medwards 8/25/10 ----------------------------------------------------------- function onStartup(self,msg) if self:IsPetWild().bIsPetWild == true then MakeUntameable(self) else -- change faction self:SetFaction{faction = 99} -- clear threat list self:ClearThreatList{} end end -- When the player squirts the skunk with the water gun function onSkillEventFired( self, msg ) if msg.wsHandle == "waterspray" then -- Check if the pet has been tamed and, if so, don't do this if self:IsPetWild().bIsPetWild == false then return end -- Check if the skunk has been sprayed by seeing if it's on a non pet faction if not self:BelongsToFaction{factionID = 99}.bIsInFaction then -- change faction self:SetFaction{faction = 99} -- clear threat list self:ClearThreatList{} -- start a timer that will turn the skunk untamable and aggro GAMEOBJ:GetTimer():AddTimerWithCancel( 30, "GoEvil", self ) -- turn off stink fx self:StopFXEffect{name = "burning1"} self:StopFXEffect{name = "burning2"} -- Send a network valriable to the client script to change picktype. self:SetNetworkVar("bIAmTamable", true) end end end function onTimerDone(self, msg) --Did the timer to see if the skunk needs to go aggro again fire? if msg.name == "GoEvil" then MakeUntameable(self) end end --Checking the state of the pet taming minigame. If start, cancel timers. If quit, start short "go evil" timer function onNotifyPetTamingMinigame(self, msg) if msg.notifyType == "BEGIN" then GAMEOBJ:GetTimer():CancelAllTimers(self) elseif msg.notifyType == "FAILED" or msg.notifyType == "QUIT" then GAMEOBJ:GetTimer():AddTimerWithCancel( 5, "GoEvil", self ) end end -- used to remove taming faction and send a variable to the client script to make unpickable function MakeUntameable(self) -- check the skunks taming state. 5 means the pet is currently being tamed. This checks if that is false if self:GetPetHasState{iStateType = 5}.bHasState == false then --make the pet non tamable -- change faction self:SetFaction{faction = 114} -- refill health self:SetHealth{health = 5} -- play the Burn effect self:PlayFXEffect{name = "burning1", effectID = 4059, effectType = "create"} self:PlayFXEffect{name = "burning2", effectID = 4060, effectType = "create"} self:SetNetworkVar("bIAmTamable", false) return end end