----------------------------------------------------------- -- exploding crate smashable for racing ----------------------------------------------------------- function onStartup(self) self:SetVar("bIsDead", false) end function onCollisionPhantom(self, msg) if ( self:GetVar("bIsDead") == true ) then return end --print("Boom!") local target = msg.objectID if ( target:GetID() == GAMEOBJ:GetControlledID():GetID() ) then target:VehicleNotifyHitExploder{ objHit = self } self:SetVar("bIsDead", true) end end