require('o_mis') require('/ai/RACING/SERVER/RACE_EVENTS') require('/ai/RACING/SERVER/RACE_NOTIFYOBJECT') require('/ai/RACING/SERVER/RACE_STATES') require('/ai/RACING/SERVER/RACE_TIMER_EVENTS') require('/ai/RACING/SERVER/RACE_ACTIVITY') require('/ai/RACING/SERVER/RACE_ACTIVITY_SERVER') function onStartup(self) Set = {} -- Basic Game Settings -- Set['GameType'] = "Racing" Set['GameState'] = "Starting" -- Do Not Change -- Set['Number_Of_PlayersPerTeam'] = 8 -- INT ( Set the number of players on each team ) Set['Minimum_Players_to_Start'] = 2 -- INT ( The min number of players to start game ) --- Game Object Lots --- Set['Car_Object'] = 6990 Set['Race_PathName'] = "MainPath" Set['Current_Lap'] = 1 Set['Number_of_Laps'] = 1 -- Number of Laps to complete the Race Set['activityID'] = 39 Set['Place_1'] = 100 Set['Place_2'] = 90 Set['Place_3'] = 80 Set['Place_4'] = 70 Set['Place_5'] = 60 Set['Place_6'] = 50 Set['Place_7'] = 40 Set['Place_8'] = 20 -- Reward % Rating -- Set['Num_of_Players_1'] = 15 Set['Num_of_Players_2'] = 25 Set['Num_of_Players_3'] = 50 Set['Num_of_Players_4'] = 75 Set['Num_of_Players_5'] = 80 Set['Num_of_Players_6'] = 90 Set['Num_of_Players_7'] = 95 Set['Num_of_Players_8'] = 100 Set['Number_of_Spawn_Groups'] = 1 --INT Set['Red_Spawners'] = 4847 Set['Blue_Spawners'] = 4848 Set['Blue_Flag'] = 4850 Set['Red_Flag'] = 4851 Set['Red_Point'] = 4846 Set['Blue_Point'] = 4845 Set['Red_Mark'] = 4844 Set['Blue_Mark'] = 4843 Set['CarColor_1'] = 21 -- Bright Red Set['CarColor_2'] = 23 -- Bright Blue Set['CarColor_3'] = 24 -- Bright Yellow Set['CarColor_4'] = 28 -- Dark Green Set['CarColor_5'] = 268 -- Medium lilac Set['CarColor_6'] = 106 -- Bright Orange Set['CarColor_7'] = 308 -- Dark Brown Set['CarColor_8'] = 26 -- Black -- Do not change ---------------------------------------------------------- self:SetVar("Set",Set) self:SetNetworkVar("Set",Set) oStart(self) end function onNotifyObject(self, msg) if( msg) then mainNotifyObject(self, msg) end end function onObjectLoaded(self, msg) if (msg) then mainObjectLoaded(self, msg) end end function onChildLoaded(self, msg) if (msg) then mainChildLoaded(self, msg) end end --------------------------------------------------------------------------------