------------------------------------------------------------------------------- --script for first boss rebuild module ------------------------------------------------------------------------------- function onStartup(self) self:SetVar("SpiderSpawned", false) self:SetVar("CoilSmashDown", false) --self:SetVar("Mod2SmashDown", false) end function onRebuildNotifyState(self, msg) --print("the rebuild state is: "..msg.iState) if msg.iState == 2 then local object = self:GetObjectsInGroup{group = "FinalModule", ignoreSpawners = true}.objects[1] if object then object:PlayFXEffect{name = "moviespotlight", effectID = 503, effectType = "create"} end if self:GetVar("CoilSmashDown") == true then print("module 1 talking to coil module QB") local object2 = self:GetObjectsInGroup{group = "CoilModule", ignoreSpawners = true}.objects[1] if object2 then object2:NotifyObject{name = "ModuleOneUp", ObjIDSender = self} end elseif self:GetVar("CoilSmashDown") == false then print("module 1 talking to coil module smashable") local object2 = self:GetObjectsInGroup{group = "CoilModSmash", ignoreSpawners = true}.objects[1] if object2 then object2:NotifyObject{name = "ModuleOneUp", ObjIDSender = self} end end if self:GetVar("SpiderSpawned") == false then self:SetVar("SpiderSpawned", true) local spawnerObj = LEVEL:GetSpawnerByName("SpiderBoss2") if spawnerObj then print("spawning spider boss!") spawnerObj:SpawnerActivate() --spawnerObj:SpawnerDeactivate() end end elseif msg.iState == 4 then print("module 1 destroyed!") if self:GetVar("CoilSmashDown") == true then local object = self:GetObjectsInGroup{group = "CoilModule", ignoreSpawners = true}.objects[1] if object then object:NotifyObject{name = "ModuleOneDown", ObjIDSender = self} end else local object = self:GetObjectsInGroup{group = "CoilModSmash", ignoreSpawners = true}.objects[1] if object then object:NotifyObject{name = "ModuleOneDown", ObjIDSender = self} end end local object = self:GetObjectsInGroup{group = "FinalModule", ignoreSpawners = true}.objects[1] if object then object:StopFXEffect{name = "moviespotlight"} end end end function onNotifyObject(self, msg) if msg.name == "ModuleCoilSmashDown" then print("module 1 knows that the coil module was smashed") self:SetVar("CoilSmashDown", true) end end