------------------------------------------------------ --script telling the module when when the pipe is repaired ------------------------------------------------------ function onRebuildNotifyState(self, msg) if msg.iState == 2 then --print("pipe fixed") local object = self:GetObjectsInGroup{group = "QBModule1", ignoreSpawners = true}.objects[1] if object then object:NotifyObject{name = "PipeFixed", ObjIDSender = self} end --[[local object = self:GetObjectsInGroup{group = "brokenPipe1", ignoreSpawners = true}.objects[1] if object then object:StopFXEffect{name = "maelstromobject"} end--]] end end