require('o_mis') function onUse(self, msg) local friends = self:GetObjectsInGroup{ group = "GP_Control" }.objects for i = 1, table.maxn (friends) do if friends[i]:GetLOT().objtemplate == 5899 then friends[i]:NotifyObject{name = "reset", ObjIDSender = self} elseif friends[i]:GetLOT().objtemplate == 5900 then friends[i]:NotifyObject{name = "reset", ObjIDSender = self} elseif friends[i]:GetLOT().objtemplate == 5901 then friends[i]:NotifyObject{name = "reset", ObjIDSender = self} elseif friends[i]:GetLOT().objtemplate == 5925 then friends[i]:NotifyObject{name = "reset", ObjIDSender = self} elseif friends[i]:GetLOT().objtemplate == 5926 then friends[i]:NotifyObject{name = "reset", ObjIDSender = self} elseif friends[i]:GetLOT().objtemplate == 5927 then friends[i]:NotifyObject{name = "reset", ObjIDSender = self} elseif friends[i]:GetLOT().objtemplate == 5855 then friends[i]:NotifyObject{name = "reset", ObjIDSender = self} end end end