require('State') require('o_StateCreate') require('o_mis') require('o_Main') function onStartup(self) GAMEOBJ:GetTimer():AddTimerWithCancel( 0.2, "HitboxStartup",self ) GAMEOBJ:GetTimer():AddTimerWithCancel( 0.3, "HitboxFollow",self ) Set = {} --[[ /////////////////////////////////////////////////////////////////////////// ____ _ __ ___ _ _ ____ / ___| | |/ / |_ _| | | | | / ___| \___ \ | ' / | | | | | | \___ \ ___) | | . \ | | | |___ | |___ ___) | |____/ |_|\_\ |___| |_____| |_____| |____/ --]] Set['OverRideHealth'] = false -- Bool Health Overide Set['Health'] = 1 -- Amount of health Set['OverRideImag'] = false -- Bool Imagination Overide Set['Imagination'] = nil -- Amout of Imagination Set['OverRideImmunity'] = false -- Bool Immunity Overide Set['Immunity'] = false -- Bool Set['OverRideName'] = false Set['Name'] = "Master Template" Set['EmoteReact'] = false Set['Emote_Delay'] = 2 Set['React_Set'] = "test" --[[ /////////////////////////////////////////////////////////////////////////// ____ _ ____ ___ _ _ ____ | _ \ / \ | _ \ |_ _| | | | | / ___| | |_) | / _ \ | | | | | | | | | | \___ \ | _ < / ___ \ | |_| | | | | |_| | ___) | |_| \_\ /_/ \_\ |____/ |___| \___/ |____/ --]] Set['aggroRadius'] = 50 -- Aggro Radius Set['conductRadius'] = 15 -- Conduct Radius Set['tetherRadius'] = 50 -- Tether Radius Set['tetherSpeed'] = 8 -- Tether Speed Set['wanderRadius'] = 8 -- Wander Radius --- FOV Radius -- -- Aggro Set['UseAggroFOV'] = false Set['aggroFOV'] = 180 -- Conduct Set['UseConductFOV'] = false Set['conductFOV'] = 180 --[[ //////////////////////////////////////////////////////////////////////////////// _ ____ ____ ____ ___ / \ / ___| / ___| | _ \ / _ \ / _ \ | | _ | | _ | |_) | | | | | / ___ \ | |_| | | |_| | | _ < | |_| | /_/ \_\ \____| \____| |_| \_\ \___/ --]] Set['Aggression'] = "Passive" -- [Aggressive]--[Neutral]--[Passive] -- [PassiveAggres]- Set['AggroNPC'] = true Set['AggroDist'] = 7 -- Distance away from target to stop before attacking Set['AggroSpeed'] = 3.5 -- Multiplier of the NPC's base speed to approach while attacking --[[ /////////////////////////////////////////////////////////////////////////// __ __ ___ __ __ _____ __ __ _____ _ _ _____ | \/ | / _ \ \ \ / / | ____| | \/ | | ____| | \ | | |_ _| | |\/| | | | | | \ \ / / | _| | |\/| | | _| | \| | | | | | | | | |_| | \ V / | |___ | | | | | |___ | |\ | | | |_| |_| \___/ \_/ |_____| |_| |_| |_____| |_| \_| |_| --]] --********************************************************************** Set['MovementType'] = "Guard" --["Guard"],["Wander"] --********************************************************************** -- Attach Way Point Set to NPC -- " this is for NPC's that are not HF placed " Set['WayPointSet'] = nil -- Wander Settings -------------------------------------------------------- Set['WanderChance'] = 0 -- Main Weight Set['WanderDelayMin'] = 9999 -- Min Wander Delay Set['WanderDelayMax'] = 9999 -- Max Wander Delay Set['WanderSpeed'] = 0.5 -- Move speed Set['WanderEmote'] = false -- Enable bool Set['WEmote_1'] = 30 -- Weight Set['WEmoteType_1'] = "salute" -- Animation Type ------ Set your Custom ProximityRadius ---------------------------------------- --self:SetProximityRadius { radius = 40 , name = "CustomRadius" } ------ Do not change ---------------------------------------------------------- self:SetVar("Set",Set) loadOnce(self) getVarables(self) CreateStates(self) oStart(self) -------------------------------------------------------------------------------- end function onOnHit(self, msg) local snakes = self:GetObjectsInGroup{ group = "hitboxes" }.objects for i = 1, table.maxn (snakes) do snakes[i]:NotifyObject{name = "hit", ObjIDSender = self} end end function onTimerDone(self, msg) if msg.name == "HitboxStartup" then self:AddObjectToGroup{ group = "hitboxes" } self:OverrideFriction{bEnableOverride = true, fFriction = 10} elseif msg.name == "HitboxFollow" then local friends = self:GetObjectsInGroup{ group = "hitboxes" }.objects for i = 1, table.maxn (friends) do if friends[i]:GetLOT().objtemplate == 6623 then self:FollowTarget { targetID = friends[i], radius = 3, speed = 2, keepFollowing = true } end end end end