function onMissionDialogueOK(self,msg) --print('onMissionDialogueOK ' .. msg.iMissionState .. ' - ' .. msg.missionID) if msg.missionID == 381 then if msg.iMissionState < 2 then --print('give duck bricks') msg.responder:AddItemToInventory{iObjTemplate = 610, itemCount = 1} msg.responder:AddItemToInventory{iObjTemplate = 109, itemCount = 2} msg.responder:AddItemToInventory{iObjTemplate = 1199, itemCount = 1} msg.responder:AddItemToInventory{iObjTemplate = 576, itemCount = 1} msg.responder:AddItemToInventory{iObjTemplate = 72, itemCount = 2} --[[elseif msg.iMissionState == 4 then --print('player has ' .. msg.responder:GetInvItemCount{iObjTemplate = 6086}.itemCount .. ' thinking caps 1') if msg.responder:GetInvItemCount{iObjTemplate = 6086}.itemCount > 0 then print('remove thinking cap 1') -- thinking cap = 6086 msg.responder:RemoveItemFromInventory{iObjTemplate = 6086} end]]-- end end end