require('State') require('/client/mission_Main') function onStartup(self) Miss = {} --///////////////////////////////////////////////////////////////////////// -- Enter/Exit Conduct Radius --///////////////////////////////////////////////////////////////////////// Miss['Conduct_CoolDown'] = 0.5 -- Effects the Trigger time upone exiting/entering the conduct radius. Miss['Conduct_Delay'] = 0.1 -- Delay before triggering the emote. Miss['Main_EmoteID'] = 69 -- Global emote ID -- Conduct Radius Miss['OverRideConduct'] = true Miss['conductRadius'] = 20 -- Conduct ----------------------- OnEnter Miss['Emote_enter'] = "enter" -- Conduct ----------------------- OnExit Miss['Emote_onExit'] = "leave" --/////////////////////////////////////////////////////////////////////////// -- Buy Sell --/////////////////////////////////////////////////////////////////////////// -- Emote ------------------------------------------------------[[ OnAVAILABLE ]] Miss['Emote_onAVAILABLE'] = "missionState1" -- Emote -----------------------------------------------------[[ OnACTIVE ]] Miss['Emote_onACTIVE '] = "missionState2" -- Emote -----------------------------------------------------[[ OnREADY_TO_COMPLETE ]] Miss['Emote_onREADY_TO_COMPLETE '] = "missionState3" -- Emote -----------------------------------------------------[[ OnSTATE_COMPLETED ]] Miss['Emote_onSTATE_COMPLETED '] = "missionState4" --[[ LWO_MissSION_STATE_AVAILABLE = 0x1, LWO_MissSION_STATE_ACTIVE = 0x2, LWO_MissSION_STATE_READY_TO_COMPLETE = 0x4, LWO_MissSION_STATE_COMPLETED = 0x8, --]] ------ Due not change -------------------------------------------------------- self:SetVar("Miss",Miss) GetMissionVars(self) CreateMissionStates(self) ------------------------------------------------------------------------------- end