require ('/ai/PETS/L_PET_BOUNCER_CLIENT') function onCollisionPhantom(self, msg) -- Someting touches the Pet Switch --print ("Message on collision") local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) -- Get the player --local player = msg.objectID -- get the ID of the thing that sent the collision message local TameMissionStatus = player:GetMissionState{missionID = 110}.missionState --define myMissionState as the current state of mission 136, for the TargetID --print ("TameMission Status is ".. TameMissionStatus) --Taming Mission Messages if ((TameMissionStatus > 2) and (TameMissionStatus < 8)) then --GGJ Mission has not yet been completed player:DisplayChatBubble{wsText = Localize("HOLD THE PHONE! I need to check in with the Pet Rancher.")} end end