function onCollisionPhantom(self, msg) local localPlayerID = GAMEOBJ:GetLocalCharID() local collidingID = msg.senderID:GetID() if(localPlayerID ~= collidingID) then msg.senderID:SetVisible{visible=false, fadeTime=0} --print("onCollisionPhantom") end end function onOffCollisionPhantom(self, msg ) local localPlayerID = GAMEOBJ:GetLocalCharID() local collidingID = msg.senderID:GetID() if(localPlayerID ~= collidingID) then msg.senderID:SetVisible{visible=true, fadeTime=0} --print("offCollisionPhantom") end end