require('o_mis') CONSTANTS = {} CONSTANTS["NO_OBJECT"] = "0" function GetMissionVars(self) self:SetVar("ConductCoolDown", false) self:SetVar("ConductTimer_Started",false) self:SetVar("Emote_onExitBuyActive",false) Emote = {emote = emote} end function IsLocalCharacter(target) return GAMEOBJ:GetLocalCharID() == target:GetID() end --[[ function CreateMissionStates(self) --self:SetProximityRadius { radius = 20 ,name = "misArrows" } --self:SetVar("ArrowSent", nil) --self:SetVar("childNUM", 1) if self:GetVar('Miss.OverRideConduct') then self:SetProximityRadius { radius = self:GetVar("Miss.conductRadius") , name = "conductRadius" } end self:UseStateMachine{} -- Idle State MissionIdle = State.create() MissionIdle.onEnter = function(self) end MissionIdle.onArrived = function(self) end -- Emote State MissionEmote = State.create() MissionEmote.onEnter = function(self) emote(self, getMyMissionTarget(self), self:GetVar("EmoteType") ) -- print(debug.traceback()) end MissionEmote.onArrived = function(self) end addState(MissionIdle, "MissionIdle", "MissionIdle", self) addState(MissionEmote, "MissionEmote", "MissionEmote", self) beginStateMachine("MissionIdle", self) MissionIdle.onEnter(self) end --]] function emote(self,target, skillType) DoObjectAction(self, "anim", skillType) end --------------Special code for mission arrow prototype --[[ onChildLoaded = function(self,msg) if msg.childID:GetLOT().objtemplate == 4014 then local v = self:GetVar("childNUM") local x = "Spawn_"..v msg.childID:SetMovingPlatformParams{ wsPlatformPath = self:GetVar(x), iStartIndex = 1 } local n = v + 1 self:SetVar("childNUM", n) end end onMissionDialogueOK = function(self, msg) if self:GetVar("Mission_Arrow") == nil then --print("nil Misson") end if msg.bIsComplete == true and self:GetVar("Mission_Complete") ~= nil then local foundObj = self:GetProximityObjects{ name = "misArrows" }.objects for i = 1, table.maxn (foundObj) do if foundObj[i]:GetLOT().objtemplate == 4639 then --storeObjectByName(missionObj[i], "missionArrow", self) foundObj[i]:NotifyObject{ name = "removeArrow" } break end end end if self:GetVar("Mission_Arrow") ~= nil and self:GetVar("ArrowSent") == nil then --print("Arrows Sent") local s = self:GetVar("Mission_Arrow") local path = split(s, '-') for b = 1, table.maxn(path) do self:SetVar("Spawn_"..b,path[b]) local config = { {"renderDisabled", true } , {"Group_Obj", 99 } } local firstWP = self:GetPosition().pos RESMGR:LoadObject { objectTemplate = 4014 , x= firstWP.x , y= firstWP.y , z= firstWP.z , owner = self, configData = config } self:SetVar("ArrowSent", 99) end end end --]]