NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
| Number | Name | Description |
|---|---|---|
| 0 | MO_QUAL_INVALID | Automatically assigned to MO_QUAL_FIXED, MO_QUAL_KEYFRAMED or MO_QUAL_DEBRIS |
| 1 | MO_QUAL_FIXED | Use this for fixed bodies. |
| 2 | MO_QUAL_KEYFRAMED | Use this for moving objects with infinite mass. |
| 3 | MO_QUAL_DEBRIS | Use this for all your debris objects |
| 4 | MO_QUAL_MOVING | Use this for moving bodies, which should not leave the world. |
| 5 | MO_QUAL_CRITICAL | Use this for all objects, which you cannot afford to tunnel through the world at all |
| 6 | MO_QUAL_BULLET | Use this for very fast objects |
| 7 | MO_QUAL_USER | For user. |
| 8 | MO_QUAL_CHARACTER | Use this for rigid body character controllers |
| 9 | MO_QUAL_KEYFRAMED_REPORT | Use this for moving objects with infinite mass which should report contact points and Toi-collisions against all other bodies, including other fixed and keyframed bodies. |