NIF Objects | Compound Types | Enum Types | Basic Types | File Versions
| Name | Type | Arg | Arr1 | Arr2 | Cond | Description | From | To |
|---|---|---|---|---|---|---|---|---|
| Pivot A | Vector4 | Point around which the object will rotate. | 20.0.0.5 | |||||
| Plane A | Vector4 | Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). | 20.0.0.5 | |||||
| Twist A | Vector4 | Central directed axis of the cone in which the object can rotate. Orthogonal on Plane A. | 20.0.0.5 | |||||
| Pivot B | Vector4 | Pivot A in second entity coordinate system. | 20.0.0.5 | |||||
| Plane B | Vector4 | Plane A in second entity coordinate system. | 20.0.0.5 | |||||
| Twist B | Vector4 | Twist A in second entity coordinate system. | 20.0.0.5 | |||||
| Twist A | Vector4 | Central directed axis of the cone in which the object can rotate. Orthogonal on Plane A. | 20.2.0.7 | |||||
| Plane A | Vector4 | Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). | 20.2.0.7 | |||||
| Motor A | Vector4 | Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). | 20.2.0.7 | |||||
| Pivot A | Vector4 | Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). | 20.2.0.7 | |||||
| Twist B | Vector4 | Central directed axis of the cone in which the object can rotate. Orthogonal on Plane A. | 20.2.0.7 | |||||
| Plane B | Vector4 | Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). | 20.2.0.7 | |||||
| Motor B | Vector4 | Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). | 20.2.0.7 | |||||
| Pivot B | Vector4 | Defines the orthogonal directions in which the shape can be controlled (namely in this direction, and in the direction orthogonal on this one and Twist A). | 20.2.0.7 | |||||
| Cone Max Angle | float | Maximum angle the object can rotate around the vector orthogonal on Plane A and Twist A relative to the Twist A vector. Note that Cone Min Angle is not stored, but is simply minus this angle. | ||||||
| Plane Min Angle | float | Minimum angle the object can rotate around Plane A, relative to Twist A. | ||||||
| Plane Max Angle | float | Maximum angle the object can rotate around Plane A, relative to Twist A. | ||||||
| Twist Min Angle | float | Minimum angle the object can rotate around Twist A, relative to Plane A. | ||||||
| Twist Max Angle | float | Maximum angle the object can rotate around Twist A, relative to Plane A. | ||||||
| Max Friction | float | Maximum friction, typically 0 or 10. In Fallout 3, typically 100. | ||||||
| Enable Motor | byte | Unknown | 20.2.0.7 | |||||
| Motor | MotorDescriptor | enableMotor | Unknown. | 20.2.0.7 |