-------------------------------------------------------------- -- L_AG_MAELSTROM_SAMPLE.lua -- Client side script for the Maelstrom sample objects in AG -- Created abeechler - 6/9/11 -- updated mrb... 6/22/11 - removed vis checks -------------------------------------------------------------- require('02_client/Map/General/L_VIS_TOGGLE_OBJ') local maelSampleFX = 7680 -- Mesh effect for the Maelstrom sample -- table to find the mission ID based on the spawner network name local VisibilityObjectTable = {["MaelstromSamples"] = {1849, 1883}, ["MaelstromSamples2ndary1"] = {1883}, ["MaelstromSamples2ndary2"] = {1883}} ---------------------------------------------------------------- -- Catch object instantiation ---------------------------------------------------------------- function onStartup(self) setGameVariables(self, VisibilityObjectTable) end