-------------------------------------------------------------- -- L_AG_PLUNGER_TARGET.lua -- Client side script for the Plunger Target objects in AG -- Created abeechler - 6/10/11 -------------------------------------------------------------- require('02_client/Map/General/L_VIS_TOGGLE_OBJ') -- Table to find the mission ID based on the spawner network name local VisibilityObjectTable = {["PlungerGunTargets"] = {1880}} ---------------------------------------------------------------- -- Catch object instantiation ---------------------------------------------------------------- function onStartup(self) setGameVariables(self, VisibilityObjectTable) end