---------------------------------------- -- Client side script on the door indicators in the fire temple. -- They only ever turn on, but could turn on for activated or deactived, depending on the puzzle -- -- created by brandi... 10/4/11 ---------------------------------------- function onScriptNetworkVarUpdate(self,msg) -- parse through the table of network vars that were updated for k,v in pairs(msg.tableOfVars) do -- not not active, set notactive to false (its active) if k == "FlameOn" and v then self:PlayFXEffect{ name = "jetOn" , effectType = "jetOn" } end end end