-------------------------------------------------------------- -- Client Script for all grow flowers -- edited brandi 10/25/10... changed the way the checks in onScriptNetworkVarUpdate and changed the timer on bloom to be based on the animation time -------------------------------------------------------------- -- *** If you duped a new flower out and it is crashing the client, make sure in the render component, the animation is set to preload function onScriptNetworkVarUpdate(self,msg) for k,v in pairs(msg.tableOfVars) do -- start the qb smash fx if k == "blooming" then self:BlendPrimaryAnimation{animationID = "bloom"} local bloomTimer = self:GetAnimationTime{animationID = "bloom"}.time GAMEOBJ:GetTimer():AddTimerWithCancel( bloomTimer, "Wilt", self ) end end end function onTimerDone (self, msg) if msg.name == "Wilt" then self:BlendPrimaryAnimation{animationID = "idle"} end end