-------------------------------------------------------------- -- client side script on the faction token console -- sets the console to be interactive and checks any preconditions -- can be used as a stand alone script, or added as a require script -- -- created by brandi.. 4/14/11 -------------------------------------------------------------- function onCheckUseRequirements(self, msg) return baseCheckUseRequirements(self,msg) end function baseCheckUseRequirements(self,msg) -- Obtain preconditions local preConVar = self:GetVar("CheckPrecondition") if preConVar and preConVar ~= "" then -- We have a valid list of preconditions to check local check = msg.objIDUser:CheckListOfPreconditionsFromLua{PreconditionsToCheck = preConVar, requestingID = self} if not check.bPass then -- Failed the precondition check if msg.isFromUI then msg.HasReasonFromScript = true msg.Script_IconID = check.IconID msg.Script_Reason = check.FailedReason msg.Script_Failed_Requirement = true end msg.bCanUse = false end end return msg end function onGetInteractionDetails(self, msg) return baseGetInteractionDetails(self,msg) end function baseGetInteractionDetails(self,msg) msg.TextDetails = Localize("TRADE_MAELSTROM_BRICKS_FOR_TOKENS") return msg end function onGetPriorityPickListType(self, msg) return baseGetPriorityPickListType(self, msg) end -- This function is called when the object starts up or someone requests a pick type update -- Handling this to set pick type on an object, which makes it able to be interactive function baseGetPriorityPickListType(self, msg) local myPriority = 0.8 if ( myPriority > msg.fCurrentPickTypePriority ) then msg.fCurrentPickTypePriority = myPriority msg.ePickType = 14 -- Interactive pick type (Setting to -1 makes something non-interactive) end return msg end