-------------------------------------------------------------- -- client side Script for the moving platforms in the earth transition of the monastery -- -- created by brandi... 6/6/11 -------------------------------------------------------------- function onCollisionPhantom(self, msg) local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) --Checking to see if the player is the local player and it still exists if (not( player:GetID() == msg.objectID:GetID()) ) or ( not player:Exists() ) then return end -- tell the server script that a player is on the pillar self:FireEventServerSide{args = "PlayerOnPillar", senderID = player} end function onOffCollisionPhantom(self, msg) local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) --Checking to see if the player is the local player and it still exists if (not( player:GetID() == msg.objectID:GetID()) ) or ( not player:Exists() ) then return end -- tell the server script that a player has left the pillar self:FireEventServerSide{args = "PlayerOffPillar", senderID = player} end