-------------------------------------------------------------- -- Client-side script for a camera fx in the fire garden area of NJ Monastery -- -- created austin... 11/23/10 -- updated austin... 8/19/10 - removed leftover lines from CP script -------------------------------------------------------------- -- We start our effect when we hit the collision phantom function onCollisionPhantom(self, msg) local player = GAMEOBJ:GetControlledID() if msg.objectID:GetID() == player:GetID() then --print("onCollisionPhantom") LEVEL:AttachCameraParticles( "ng_ninjago/nin_camera_fire_trans/nin_camera_fire_trans", { x = 0, y = 0, z = 3 } ) end end -- We disable our effect when we leave the collision phantom function onOffCollisionPhantom(self, msg) local player = GAMEOBJ:GetControlledID() if msg.objectID:GetID() == player:GetID() then --print("offCollisionPhantom") LEVEL:DetachCameraParticles( "ng_ninjago/nin_camera_fire_trans/nin_camera_fire_trans") end end