-------------------------------------------------------------- -- L_NT_ASSEMBLYTUBE_CLIENT.lua -- Handles processing of Assembly Teleporter animation loads -- created abeechler ... 4/21/11 - refactored scripts and simplified functionality -------------------------------------------------------------- local defaultTransportSendAnim = "tube-sucker" -- Transport send animation local transportReceiveAnim = "tube-resurrect" -- Transport receive animation ---------------------------------------------- -- Adjust the send anim if overridden in config data ---------------------------------------------- function onStartup(self,msg) -- Set send anim if overridden local overrideAnim = self:GetVar("OverrideAnim") if(overrideAnim) then defaultTransportSendAnim = overrideAnim end end ---------------------------------------------- -- Ensure necessary anim loading for the suck tubes ---------------------------------------------- function preloadTubeAnims(self, player) -- Ensure the use player has all the necessary objects ready for use player:PreloadAnimation{animationID = defaultTransportSendAnim, respondObjID = self} player:PreloadAnimation{animationID = transportReceiveAnim, respondObjID = self} end ---------------------------------------------- -- Catch when the local player comes within ghosting distance ---------------------------------------------- function onScopeChanged(self, msg) -- Has the player entered ghosting range? if(msg.bEnteredScope) then -- Obtain the local player object local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) if((not player:Exists()) or (not player:GetPlayerReady().bIsReady)) then -- Subscribe to a zone control object notification alerting the script -- when the local player object is ready self:SendLuaNotificationRequest{requestTarget = GAMEOBJ:GetZoneControlID(), messageName="PlayerReady"} return end -- Custom function to preload necessary venture cannon animations preloadTubeAnims(self, player) end end ---------------------------------------------- -- The zone control object says when the player is loaded ---------------------------------------------- function notifyPlayerReady(self, zoneObj, msg) -- Get the player local player = GAMEOBJ:GetObjectByID(GAMEOBJ:GetLocalCharID()) -- Custom function to preload necessary venture cannon animations preloadTubeAnims(self, player) -- Cancel the notification request self:SendLuaNotificationCancel{requestTarget=player, messageName="PlayerReady"} end