---------------------------------------- -- Server script for the AM dragons -- -- updated mrb... 1/21/11 - updated to use new template ---------------------------------------- require('02_server/Enemy/General/L_BASE_ENEMY_DRAGON') local DragonSmashingGolem = 8340 local chestObject = 11229 function onStartup(self) -- set constant varibales for the dragon self:SetVar("DragonSmashingGolem", DragonSmashingGolem) self:SetVar("chestObject", chestObject) baseStartup(self) end --check if armor is depleted then start timer and make it immune to damage function onHitOrHealResult(self, msg) baseHitOrHealResult(self, msg) end -- Check timer to revive function onTimerDone(self, msg) baseTimerDone(self, msg) end --Store the QB so we can use it to smash the Dragon function onChildLoaded( self,msg ) baseChildLoaded(self, msg) end --Notify the Dragon when the rebuild state changes function onNotifyObject( self, msg ) baseNotifyObject(self, msg) end function onDie(self,msg) baseDie(self, msg) end