---------------------------------------- -- Server side Survival spider script -- -- updated mrb... 10/20/10 - cleaned up script, added setnetworkvar ---------------------------------------- require('02_server/Enemy/Waves/L_BASE_WAVES_GENERIC_ENEMY_SERVER') iPoints = 300 -- global constant for the enemies point value function onStartup(self) baseWavesStartup(self, nil) -- Make immune to move/teleport behaviors, Immunities and stuns self:SetStunImmunity{StateChangeType = "PUSH", bImmuneToStunAttack = true, bImmuneToInterrupt = true, bImmuneToStunMove = true, bImmuneToStunTurn = true, bImmuneToStunUseItem = true, bImmuneToStunEquip = true, bImmuneToStunInteract = true} -- Make immune to stuns self:SetStatusImmunity{ StateChangeType = "PUSH", bImmuneToPullToPoint = true, bImmuneToKnockback = true } -- Make immune to knockbacks and pulls end function onGetActivityPoints(self, msg) return baseWavesGetActivityPoints(self, msg, nil) end function onDie(self, msg) baseWavesDie(self, msg, nil) end